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Interview: Goddess Order’s builders provide an explanation for why ‘high quality pixel artwork’ is vital to the sport’s immersion and tactile struggle


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  • PixelTribe believes that detailed pixel artwork will lend a hand immerse gamers
  • We will be able to be expecting extra persona teaser trailers over the approaching months
  • The group is taken with crafting a top quality revel in relatively than dashing the sport out

Kakao Video games and PixelTribe first introduced Goddess Order again in 2021, and it is an RPG that I have been having a look ahead to ever since. I’ve a cushy spot for pixel artwork, you notice, specifically when it is given numerous care and a focus, which seems to be the case right here.

And, fortunately, we would possibly not have to attend too lengthy as a result of it is arriving on iOS and Android later this yr. Between now and liberate, regardless that, the group is having a look to generate hype via periodically liberating teasers to present us a style of what to anticipate.

I lately had the danger to talk with the group about Goddess Order and this method and be told what they suspect the pixel artwork aesthetic provides to the revel in. We additionally contact on what is coming post-launch and the way the sport would possibly get monetised. 

Are you able to introduce your self and your position on Goddess Order for our readers, please?

Terron.J: Hi everybody, I am Terron.J from PixelTribe, serving because the Contents Director for Goddess Order. My position comes to presenting the sport’s imaginative and prescient and discussing and deciding how the total feel and appear of the sport will likely be portrayed.

Ilsun: Hello, I am Ilsun, the Artwork Director at PixelTribe chargeable for the total graphics of Goddess Order. I oversee the whole thing from persona and background design in pixel artwork to combat animations and representation introduction. I am very excited to have this chance to introduce our sport.

For the ones unfamiliar, what is the elevator pitch for Goddess Order?

Ilsun: Goddess Order is an motion RPG in building led via the core group in the back of Crusaders Quest. Tale-wise, it follows the adventure of the Lisbeth Knights who’ve been known as upon via the goddess to avoid wasting the arena. With its distinctive graphics and struggle device, Goddess Order objectives to immerse gamers even deeper into this epic journey.

One of the vital strengths of Goddess Order lies in its high quality pixel artwork, which takes the essence of console gaming to the following point. Each and every persona and background within the sport is meticulously designed with pixels. We imagine that the detailed backgrounds and clean persona actions will upload an exhilarating measurement to the immersive revel in of the Goddess Order tale.

Terron.J: Moreover, we have emphasised direct regulate parts to make stronger the tactile really feel of struggle. Basically, using protection, parrying, breaking, and object manipulation, gamers can have interaction in a dynamic motion cycle even inside the cellular atmosphere. You’ll revel in the joys of strategic gameplay via exact controls in Goddess Order’s motion sequences.

What have been the inspirations in the back of the sport? Each automatically and aesthetically?

Ilsun: Whilst drawing inspiration from quite a lot of video games, it is plain that the spirit of our earlier identify, Crusaders Quest, has closely influenced the advance ethos of Goddess Order. Crusaders Quest was once acclaimed for its cutting edge struggle device, mixing RPG parts with puzzles, that includes fascinating pixel characters. We have now aimed to retain the original artwork taste of pixels whilst infusing freshness into it, ensuing within the introduction of Goddess Order with the speculation of enforcing ‘pixel motion.’

Terron.J: To enforce motion with pixel characters, we have paid meticulous consideration to the artwork parts. We discovered that conventional 2D characters struggled to specific the intricacies of motion. To handle this, we higher the nature’s frame proportions whilst making sure that common pixel actions did not seem visually unnatural. We have now additionally created quite a lot of actions for each and every talent to steer clear of visible monotony. This special approach was once made conceivable as a result of we had Ilsun with us at PixelTribe. In addition to exploring new avenues with pixels, we are additionally striving to include a number of facets that earned acclaim in Crusaders Quest into Goddess Order.

Is there anything else you’ll divulge in regards to the sport’s solid of characters that hasn’t been introduced already?

Ilsun: At the moment, at the world teaser web page, we have published Lisbeth, Violet, and Jan. However gamers will even come across many different characters as they embark on their adventures. Each and every persona has their very own distinctive tale and preventing taste, which opens up a spread of movements and techniques. This permits gamers to take a look at out other techniques in keeping with the characters they make a selection to interact with.

For example, let me introduce you to certainly one of our favorite characters on the studio, Luna. Luna is a talented ice mage with a genius-level ability for magic. She’s most often laid-back and easygoing, every now and then even just a little quirky, however in terms of combat, she will get extremely severe and robust — like a groovy giant sister.


Luna even has a unique come across with the Lisbeth Knights in a pivotal storyline. Her speciality is area-of-effect (AoE) spells, and we have were given an authentic tale for Luna that gamers can dive into. But even so Luna, we’ll be revealing a complete of 7 knights via our social media channels, so keep tuned for extra persona updates!

It is extraordinary to look more than one teaser trailers on cellular, specifically when the sport is not in pre-registration but. Why did making a decision to take this method?

Terron.J: We are operating carefully with Kakao Video games to organize for the release of Goddess Order. Most often, full-fledged advertising and marketing campaigns get started 1-2 months prior to release to make a robust impact at the target market. Then again, from a participant’s point of view, they’ve to pass judgement on the sport in keeping with restricted promotional movies in a brief period of time. Those movies frequently spotlight essentially the most sensational portions relatively than essentially the most stress-free facets of the sport. As a substitute of depending on flashy scenes to draw customers, we would have liked to take our time to exhibit the actual amusing and engaging parts of the sport.


One of the vital issues we are doing is liberating more than one persona teasers, as you discussed. As a substitute of simply appearing persona belongings, we are showcasing their personalities, relationships inside the tale, and distinctive struggle options via in-game scenes. Those persona movies are designed to construct upon each and every different, serving to gamers higher perceive the narrative connections between characters.

As we get nearer to the respectable release, we would possibly center of attention extra on highlighting the sport’s strengths out there, however as of now, our actions are geared toward assembly the expectancies of gamers eagerly looking ahead to Goddess Order, particularly those that loved Crusaders Quest and are having a look ahead to our subsequent sport. We need to spotlight the original facets of the sport and construct anticipation in a significant manner.

Cell is not in need of RPGs at the present time. What do you imagine is helping Goddess Order stick out from the gang?

Ilsun: Imposing high quality pixel graphics for motion sequences is already a recent method, however what truly units our motion RPG aside is the synergy between characters in our struggle device. Gamers will regulate 3 characters in a tag-team taste combat. With particular manoeuvres, a couple of persona can stay at the battlefield concurrently. The important thing to the synergy device is deciding which persona to stay in play and when making sure clean coordination throughout struggle. When all 3 characters are at the box in combination, they are able to unharness much more robust abilities below positive stipulations.


Whilst taking into account quite a lot of synergies, we have designed the controls to be simple for brand spanking new gamers who’re drawn in via the pixel graphics and experiencing motion gameplay for the primary time. The total mechanics are simple, however we have integrated a variety of content material that permits gamers to grasp the synergy of movements for the most efficient struggle revel in. We wish Goddess Order to be stress-free for each newbies and those that admire the delicate nuances of finely tuned-action. By way of emphasizing harmonious motion parts and offering deep, various content material, we are hoping to create a sport that stands proud out there and appeals to a large target market.

Are you able to let us know about how Goddess Order will likely be monetised?

Terron.J: Sadly, as our monetization type continues to be below building, I will simplest supply restricted data presently. We are recently exploring monetization methods that would possibly not compromise the essence of the motion RPG style and would possibly not monopolize the gaming revel in only via monetization. This can be a matter of deep dialogue amongst our group individuals.

For the reason that our sport comes to assembling a group of knights to take on motion sequences, we are taking into account making knight acquisition one of the vital doable monetization routes. Then again, we are discussing quite a lot of approaches to make sure that the monetization type does not dominate the gaming revel in. We are additionally exploring the opportunity of providing pass-type merchandise to decrease the hurdles in state of affairs chapters. Whilst not anything has been finalized but, we plan to construction bills in some way that would possibly not detract from the revel in supplied via the sport.

Lately, the sport is slated to liberate in the second one part of 2024. Do you could have a extra explicit date simply but or is that also not sure?

Terron.J: We do have a goal agenda in thoughts, however taking into account the overall sharpening degree essential for the sport’s finishing touch, the present estimated liberate time frame is round the second one part of 2024. For the reason that we are already midway via 2024 if the sport is well-polished, we could possibly announce the discharge agenda quicker. Then again, whilst a swift liberate is vital, we prioritize gaining reputation out there and making sure the sport’s longevity. 

Due to this fact, we need to unveil the sport to the marketplace simplest after it is totally polished and able. We are conscious that many gamers are eagerly expecting the discharge of Goddess Order, which is why we are accomplishing this interview to percentage as a lot details about the sport as conceivable. Please endure with us somewhat longer, and we’re going to quickly go back with an replace at the liberate agenda.

It could be just a little early for this query however what new content material are we able to be expecting as soon as the sport launches?

Ilsun: Goddess Order’s pixel artwork graphics and narrative-driven tale evoke a way of a well-crafted JRPG. Gamers will immerse themselves within the sport’s central state of affairs and discover its global. I imagine that the person beginning tales of the knights will additional make stronger gamers’ working out of the offered global. 

As soon as the bankruptcy situations are finished, we plan to introduce quite a lot of actions for gamers to interact in as individuals of the knights. They could remedy villagers’ requests or have interaction in tournaments. As discussed previous, to meet each newbies and seasoned gamers of motion RPGs, we’re going to additionally supply complex content material with differentiated controls. We sit up for receiving numerous comments and strengthen after the release.


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