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HomeTechnologyThe First Descendant interview with recreation director Minseok Joo

The First Descendant interview with recreation director Minseok Joo

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At Summer season Sport Fest Play Days previous this month, I had a possibility to talk with The First Descendant director Minseok Joo following my hands-on demo. As partial to different “looter shooter” titles, equivalent to Future 2 and Warframe, I used to be interested by what made the crew wish to input the sort of top-heavy style ruled by means of a couple of long-running video games.

It seems they only actually love looting! Neatly, that was once some of the revelations from my fascinating dialog about what might be some of the largest hits of 2024.

If you wish to learn extra of my ideas on The First Descendant, I additionally spent a while with the release preview in past due June to get a greater really feel for the sport.

This interview has been edited for duration and readability.

Q: How a lot of the sport calls for cooperative play, and what kind of are you able to do by yourself?

A: So, we attempt to steadiness the ones two. Since it is a participant vs. atmosphere shooter recreation for some content material, we do take a look at to concentrate on the single-player. We attempt to counsel doing cooperative play. It’s a grinding recreation the place you must farm, so that is appropriate for unmarried avid gamers as neatly.

Q: Are there different video games within the looter shooter style that had been particularly influential on The First Descendant and lines or ideas you sought after to put in force or keep away from?

A: As a construction crew, that is our first time creating a looter shooter recreation, so we reference a whole lot of different looter shooter video games: Future, Warframe, Outriders, The Department. We additionally took one of the most benefits from the ones video games in connection with our recreation. And we additionally attempt to differentiate our recreation from the ones video games, with options just like the grappling hook, the large bosses, and quite a lot of playable characters.

Q: There aren’t a ton of a hit looter shooter video games, so what about this style attracted the crew?

A: To begin with, our construction crew’s major uniqueness was once RPGs, and Nexon stands proud within the reside provider business. We idea combining the ones two in conjunction with capturing, lets draw the worldwide target market’s consideration, and that’s one thing that Nexon does the most efficient. The explanation why we selected the looter shooter style is as a result of there aren’t that many in the market, however we all know that there are numerous avid gamers who like those video games, and we needed to attract that target market.

Q: What’s the making plans procedure for deciding what to incorporate at release and what to begin running on for long term updates?

A: That is our first time doing a looter shooter recreation, so we did a host of checks. We’ve carried out 3 public checks already, and greater than that privately. Inside of that procedure, we obtain all of the comments and toughen. There may be content material that we want to supply to our target market and we’re making plans on that too.

Q: Nexon has had numerous luck with video games like MapleStory and Dungeon & Fighter. How did that luck affect The First Descendant?

A: From the luck of Nexon, we strive to be informed what we will from the ones reside provider video games. Since we’re a construction crew within Nexon, we needed to obtain that wisdom from the remainder of Nexon. We nonetheless suppose Nexon is a challenger inside the international marketplace – we’re now not a talented knowledgeable in the market, and we needed to check whether or not this recreation would swimsuit a world target market.

Q: What’s your favourite factor to do within the recreation when you’ve got 20-Half-hour to play?

A: I’m going to assemble the necessities for my favourite persona. I really like looting.

Q: In terms of reside provider and on-line video games like Future and The Department, they are able to turn out to be overwhelming, particularly for brand spanking new people who find themselves attempting to enroll in months or years in. How do you proceed to offer the fanatics who’re enjoying lots to do with out making a barrier to access for brand spanking new avid gamers?

A: This can be a just right query! It’s one in all my major considerations at the moment. The design crew is consistently pondering on the way to toughen and the way to get avid gamers to simply sign up for and play our recreation. We additionally need to consider post-launch – now not simply a few months from as of late, however what’s going to occur at some point. It’s additionally essential to make an atmosphere the place new avid gamers are available in and so they received’t need to observe up the avid gamers which might be already in the market and want to catch up. After we’re updating content material, we’re often pondering: “Who’s our major goal?” So, our purpose is to often replace content material for the present customers and the brand new customers so they are able to come in combination and benefit from the recreation. I’m very assured that that is one in all our spaces of experience. I’m very assured we will make this occur.

Q: What ended in the use of Unreal Engine 5 and what are some great benefits of the engine?

A: We would have liked to turn essentially the most up to date graphics in the market. After we evaluate to different video games which were out for many years, if we wish to compete with them, we want to have higher graphics, so we needed use essentially the most up to date model of Unreal Engine.

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